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Demonic Child Entertainment

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1. PREFACE

2. THE PLAN

3. THE HELLISH BLUEPRINT FOR THE ASSAULT ON THE CHILDREN

1. Thirteen Doctrines Of The New Age

4. FORBIDDEN PRACTICES

5. KNOWLEDGEABLE PARENTS

6. ACTION BY PARENTS

7. VICTORY IN JESUS!

1. Twenty Warning Signs of Satanism

2.Seven Steps To Overcoming Occultism And Satanic Involvement

8.TELEVISION SHOWS

9.SHOW TIME

10. CARTOONS

11.SEX AND SORCERY: THE INCREDIBLE COMIC BOOK HORROR SHOW

12. SATAN'S BOOKSHELF: BED-TIME STORIES FOR LITTLE WITCHES

13.HARRY POTTER BOOKS

14. TOYS

15.TOYS THAT TARNISH, GAMES THAT TERRORIZE

16.DUNGEONS AND DRAGONS

17. POKEMON

1. Cards

2. Other Games

3. Steps To Freedom

18. THE VIDEO GAME CRAZE

19.REFERENCES


PREFACE

This lesson, basically a series of paraphrased book reports, has similarities in organizations, schools, libraries, comic books, games, cartoons, television shows, video games, movies, toys, books, music and sports. There is an astonishing, hideous rise of devil worship, Satanism, and witchcraft among the youth. You will be shaken, startled and disgusted. Witchcraft is on the rise throughout the world. It is surprising how many Christians are deceived concerning the dangers of witchcraft. You especially need to learn about witchcraft and the New Age movement. There are perhaps five to seven million active witches in America today and another thirty-five million or so persons who have studied or dabbled in witchcraft. Satan wants to control children from the womb and cradle to the grave, in all organizations, destroy their faith in Jesus, take your children from you, abuse the children, give them an unholy childhood, rob their brains in the classrooms, and guide the children into hard-core devil worship and witchcraft.

THE PLAN

The Plan promotes New Age movement and religion, rituals, idolatry, reincarnation, fantasy books and games, white magic, black magic, sorcery, shamanism, polytheism, occult symbols, objects and idols, psychology, UFO's and extra terrestrials, witchcraft and Satan worship, astrology and horoscope, tarot card reading, Ouija boards, palm readings, fire-walking, séances, mediums, spirit channelling, holistic medicine, physical tests and sports, and guided imagery and visualization.

Basically these are occultic rituals, beliefs, practices, artefacts and objects including butchery, violence and sex. Shows are full of sexual license, magic, sorcery, and Satanic violence and evil. Satan and the New Age Plan are after the children, especially children of Christian parents. They want to destroy Christianity from humanity.


THE HELLISH BLUEPRINT FOR THE ASSAULT ON THE CHILDREN

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids)

There is the shocking assault and all-out spiritual war being waged currently against the kids by Satan's demonic legions, and his New Age leadership and their millions of disciples. New Age occultism is sweeping across America and the globe, snatching up the innocent children in its rotten net. Satan's program of ongoing, systematic child abuse knows no bounds. Images, concepts and symbols of the New Age, and of sorcery and the occult now permeate kids TV programs, cartoons, and movies. Unsuspecting children are constantly being exploited and abused by wilful teachers and school administrators bent on poisoning captive young minds with occultic, New Age doctrines and ritual.

New Age medical malpractices are visualization, guided imagery, meditation, crystal powers, reflexology, polarity therapy, bio-feedback, spirit channelling, re-birthing, and past-life analysis. Do you recognize that the spiritual night is upon us. Satan's goal has never changed: to wipe out all vestiges of Christ from the earth and thereby cause future generations to worship him as God.

Thirteen Doctrines Of The New Age

(1) The children of the future will serve a One World (Planetary Government) and live in a One World Culture.

(2) Patriotism to one's country must be abolished and all national barriers destroyed in order to build a New One World Order.

(3) Children will accept that Eastern mystical religion is to be married to the Christianity of the West to forge a new, unified social and religious order of Universal Truths.

(4) Teenagers and youth will rebel and revolt against their parents and against authority to help usher in the New Age World Order.

(5) Youth and all of humanity must accept that the time will inevitably come when grown-ups who refuse to become part of the New Age will have to be killed. They are to be considered as lowly germs, an infection or blot on humanity that must be stamped out and eradicated.

(6) The traditional family unit is not desirable for the Aquarian, or New Age. Children belong to the government, to the world and the community-the human group-not to their parents. A new kind of family unit must inevitably come into existence.

(7) Young people must be taught to believe in reincarnation and karma (the Law of Rebirth) rather than the resurrection and judgment teaching of the Bible. This belief must guide behaviour, especially the sexual conduct.

(8) Absurd and immature notions of sin and guilt must not be imparted to children by parents, teachers, pastors and other adults. A more permissive and worldly attitude must be adopted.

(9) Children are to be taught that all religions-Christianity, Witchcraft, Hinduism, Buddhism, Islam, Judaism, Paganism, etc.-are equally worthwhile and that it doesn't matter in which god one believes.

(10) The new generation of youth must recognize that Jesus did not come to save or convert anyone; because no one is lost.

(11) Christian doctrines, such as that of heaven, hell, and judgment, must be discarded and the theology of the Old Testament must be repudiated.

(12) A New Age World Religion must be established without Jesus Christ as Lord and Saviour. The Christian Church is dead and must be replaced.

(13) The coming New Age World Religion will emphasize the unity of all religions while rejecting Jesus Christ's profound Biblical statement, I am the way, the truth and the life.


They plot to decompose and destroy the family unit, subvert Bible doctrine, and promote a One World New Age Religion and Government. The roots of New Age occultism can be traced all the way back to ancient Babylon. The unholy trinity has three divinities: Father, Mother, Son. We see in these events the roots of several cardinal New Age doctrines: evolution, human divinity, spirit worship, reincarnation, and sexual license. Many other doctrines, rituals, practices and symbols have been revived from the past by the New Age movement. There is a gigantic conspiracy underway. Billions will join the Jesus-hating forces of the New Age Beast. Regrettably, most Christian leaders do not even understand the most basic rudiments of what the New Age is all about. The word occult simply means hidden or concealed, kept from view.


Here is just a partial list of ancient satanic teachings, practices and symbols now in vogue and being pushed on the children and teens: colour therapy, heavy metal music, unisex dress, sadism, sorcery, incest and immorality, hypnotism, New Age mood music, palmistry, rebellion, astral travel, mystery teachings, ESP (psychic powers), God as Mother, astrology, nature worship, rhythmic breathing, visualization, psychedelic drugs, sodomy, feminism, necromancy, dragons, pyramids, chanting, yoga, demonic music, fortune telling, levitation, self-love, fire walking, body tattoos, numerology, paedophilia, mental imagery; the unicorn, Pegasus and other magical beasts; communication with the dead; mediation (other than on God's word); and satanic symbols (pentagram, triangle & circle, etc.).


FORBIDDEN PRACTICES

These are all forms of witchcraft which is the thread that runs through occultism and Satanism. Forbidden practices in the Bible that are an abomination to God:

(1) Witchcraft (Witch, Wizard, Sorcerer, Clairvoyant, Physic) - practice of dealing with evil spirits, use of sorcery or magic, to whisper a spell, enchant or practice magic.

(2) Magic - sorcery or witchcraft.

(3) Enchantment (Song Spell or Augur) - act of influencing by charms and incantations, practice of magical arts, hypnosis, spell casting, soothsayer, sorcerer.

(4) Divination (Fortune Telling) - Divining, witchcraft, soothsayer.

(5) Charming (Serpent Charmer) - to put a spell upon someone, to affect by magic, enchantment, hypnosis.

(6) Consulter With Familiar Spirits (Medium) - familiar or family spirits.

(7) Sorcery (Pharmakia) - use of power gained from the assistance or control of evil spirits, especially for divining, magician.

(8) Necromancy (Séance) - Communication with the dead, conjuration of the spirits of the dead for purposes of magically revealing the future or influencing the course of events, familiar spirit, medium.

(9) Observing Times (Star Gazing, Astrology) divination of the supposed influence of the stars upon human affairs and terrestrial events by their positions and aspects, horoscopes, prognostication.

(10) Soothsaying - act of foretelling events, prophesying by a spirit other than the Holy Spirit.

(11) Prognostication - foretell from signs or symptoms, prophesying without the Holy Spirit, soothsaying.

(12) Television And Other Programs- about witchcraft.

(13) Children To Pass Through The Fire (Abortion) - sacrifices to gods.


KNOWLEDGEABLE PARENTS

Parents have to learn to recognize what Satan wants to teach the children. They have to become knowledgeable in the occult teachings that the New Age wants to bring on the world. Parents, grandparents, educators and pastors need to discern the spirit of the times, walk in the light, repel the darkness and take a well-informed stand for God's truth in our day. Any time the dark side of the supernatural world is presented as harmless or even imaginary, there is the danger that children will become curious and find too late that witchcraft is neither harmless nor imaginary. In a culture with an obvious trend toward witchcraft and New Age ideology, parents need to consider the effects that these ideas may have on young and impressionable minds. Christian parents, teachers, pastors and counter-cult ministry workers are critics of Harry Potter.

Studies report that children are less aggressive when raised in a warm, loving atmosphere. Parents who tend to be cold and stand-offish or rejecting with children will produce more hostile offspring. In the United States, television has become the major form of relaxation after a hard day at the office. But, Americans are being fooled! What they perceive as relaxation is actually stimulating some very unfavourable feelings with visible consequences. Parental influence is the primary influence. Many parents are often too busy to spend a great deal of time with their children. As a result, children learn through other sources. Remember, the most important word in family board game is family. What your children need much more, than ten different games from which to choose, is a parent with whom to play. Give of you time to your children. People are rewarded for putting aside their marriages, children, families, communities and churches in favour of the public worlds of work and success. Toys are a bulwark against the many forces of modern society that threaten to tear families apart. Thus, parents often use toys to remind family members of the togetherness they wish to preserve.

Although parents give toys to children to restore strained social bonds and to insure togetherness, the family rarely spends much time playing together. The parent who gets down on the floor to play with a child on Christmas is doing something that will seldom be repeated throughout the year. What is being created is an entire new future generation of adults gradually fed and hardened to the grossest types of pornography.


ACTION BY PARENTS

First, show respect to others. Second, respond to supporters with thoughtful answers that are prefaced by words of kindness, which show you respect their viewpoint. Third, know that the enemy is not Rowling, the American public school system, Harry Potter fans, pro-Potter journalists or the publishers of the series. Fourth, Christians must get their facts straight regarding Rowling and her works. Fifth, remember that the battle being waged for the minds of today's children is a spiritual one, in which Christians are facing forces of darkness in a world that is clearly anti-Christian. Sixth, remember that God is in control. It is never easy to watch ungodly activity and unbiblical beliefs grow in popularity, nor is it ever comfortable to take a stand against such problems. The most important thing to remember is that parents must be involved in this issue with their children. They should not simply tell their children, It's about witchcraft, and that's against the Bible, so you can't read it. Such a rigid, non-informative approach may simply leave a child with no real answers for themselves or others. Parents should give examples of where the Harry Potter series is unbiblical and explain why God is against these things both from a spiritual and moral perspective.

Giving toys should never be a substitute for yourself. If you give a child an excessive amount of toys without giving personal time, your child will know it. Children can easily become demanding and self-cantered as a result of not getting what they really want - your undivided attention. A child is happy to have a parent to play with, but the adult must refrain from structuring the child's play. If a parent can enter into the child's activity on his level, play can be enhanced. But, the child must lead the way with the toy. A parent must be there only to explain, elaborate or show the child things about the toy.

In the United States, social class influences levels of aggression in children. Children from lower social classes are more likely to be aggressive than children from the middle to upper classes. Mothers from a different social classes rely on different kinds of punishment. Middle-class mothers use more psychological punishment, and lower class mothers resort to more physical punishment.


VICTORY IN JESUS!

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids) We must totally depend on God and His divine protection and we can know that He is able. We must ask Him for guidance and we must do so continuously. Let us contend for the undefiled faith, not wavering, not growing weary without reservation or compromise. Persevere, but do not despair when people reject your message of Love and Salvation. Rejoice even when they revile and persecute you. The children should be encouraged to participate with us in spiritual warfare. Cleanse the home of rock music albums, demonic toys, Satanic posters, idols and so forth.

Twenty Warning Signs of Satanism

(1) A sudden or rapid change in attitude toward authorities.

(2) A rebellious, sullen spirit toward parents.

(3) Possession or intense interest in occult and magical books; The possession of the Satanic Bible or a similar book on rituals is of special importance.

(4) A philosophy or attitude that shows a reversal of norms; for example, bad is good and good is bad.

(5) Animosity and cynicism towards Christianity, including God, Jesus Christ, the Bible, the church, pastors, youth leaders, and Christian ideals and ethics.

(6) Severe mood swings, a drop in grades, intense introspection, depression, loss of sleep, frequent nightmares, paranoia or excessive fear, restlessness.

(7) Possession of specific Satanism-related items, which might include knives (especially daggers and knives with bizarre or medieval handles and blades), small pots, cauldrons, or incense burners; special salts or herbs; bells or gongs; tribal drums; animal parts; bones; candles; incense; amulets; talismans; charms.

(8) Intense interest in, study of, or dabbling in New Age philosophies, practices, and rituals, such as ESP powers, spirit channelling, crystals, acupuncture, reflexology, reincarnation and karma, etc.

(9) Morbid fascination with the dead or with death.

(10) Self mutilation, including cutting oneself or marking with tattoos or body paint.

(11) Black colored clothing, when worn almost exclusively, or when combined with the wearing of jewellery, buttons, or paraphernalia with occult symbology. Also, the wearing of such jewellery and paraphernalia with any clothing, T-shirts with pictures of heavy-metal album covers or Satanic symbols, and black fingernail polish.

(12) Intense interest in heavy-metal rock music, including the worship or admiration of rock stars, and the hanging of posters of these stars and their albums. Also, interest in New Age mood music.

(13) Use of illegal drugs of any kind, or alcohol abuse.

(14) Obsession with fantasy role-playing games, such as Dungeons & Dragons.

(15) Unusual body movements and effects such as twitching, tics, rocking, glazed eyes, head banging, moaning or groaning, chanting.

(16) Lack of empathy toward the hurts in other people's lives.

(17) Cruelty or inhumane acts against people and animals, or acts of vandalism.

(18) Fascination or obsession with horror, slasher and occult movies, or with occult symbols.

(19) Use of Satanic nicknames.

(20) Fascination with blood.


Seven Steps To Overcoming Occultism And Satanic Involvement

(1) Confess the involvement.

(2) Break the contact-and contract-with evil. Renounce your involvement by first identifying each and every act or behaviour, then stating aloud to God that you permanently renounce and cast away from your life anything connected with Satan.

(3) Get rid of all Satanic articles and items.

(4) Ask the Lord Jesus Christ to forgive you and cleanse you of all the sins in your life.

(5) Acknowledge to God verbally the He is your deliverer. Praise Him for your deliverance.

(6) Pledge to obey God, to read your Bible, to pray frequently, and to witness to others.

(7) Stand daily against Satan, always with the full assurance that God is almighty and that His strength is always sufficient. Lean on God and he will protect, inspire, and lead you to victory in all things.


TELEVISION SHOWS

By the age of two or three, most children regularly watch 26-33 hours of television each week. 98 percent of all households have at least one TV turned on an average of 6 hours per day. In an average evening of television viewing, deadly weapons appear about nine times per hour. 75 percent of all prime-time network drama contains some act of physical, mental, or verbal violence. 40 percent of all prime-time TV shows are considered to be very high in violence. The average child has watched the violent destruction of more than 13,000 persons on TV by the time he is fifteen. At current rates, the average American will view 45,000 murders or attempted murders on television by the age of 21. The typical American child sees on television 75,000 incidents of drinking by the age 21. 78 percent of parents have used the television as a baby sitter at one time or another. By the time of high school graduation, most children will have spent 11,000 hours in school, but more that 22,000 hours in front of the TV.

On the average, most American children see 250 episodes of war cartoons and 800 advertisements for war toys per year. War cartoons, complete with their own line of war toys, continue to appear with each new season. War cartoons average approximately 80 violent acts per hour with an attempted murder every two minutes. These programs show characters who enjoy repeated attempts to kill each other. Usually the character who is considered good is never killed. Whether prime-time TV, Saturday morning and after-school cartoons and shows, or big screen novels, nowhere can safety be found for the children. The realism of movies and TV is a demonic free-fire battle zone and the children are hapless targets. Shows like Medium, Supernatural, Charmed, Buffy The Vampire Slayer, and Sabrina The Teenage Witch blatantly promoted a modernized witchcraft.


SHOW TIME

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids) Imagine how many tens of thousands of scenes of New Age, barbarism, butchery, violence, sex, sorcery, mythical gods and goddesses, space aliens, creatures and occultism are seen by the average child during say, the first 12 years of life alone, and you begin to realize the gravity and seriousness of what is happening to the kids. There is a belief that the kid's thoughts create reality for them. Images are printed upon the subconscious mind. The Third Eye, All Seeing Eye or Mind's Eye is occult. Ascended Masters are supposed to be highly evolved spirit-beings (actually fallen angels) who make decisions concerning the lives of New Agers. These stories prepare children to seek after the secret things of Satan. New Agers believe that each colour represents a god responsible for a certain human personality trait or activity. Unicorn is a potent symbol of the power of the Third Eye and of the Antichrist, the little horn.

The red rose (a much used Gnostic and occult symbol representing hidden wisdom and the re-birth of the spiritual). The kids are being introduced to the Mother Goddess of ancient Babylon. In ancient Egypt, the feminine Ra reigned as a god-like queen. Ra, or Isis, was called the Queen of Heaven. In the City of Babylon, the goddess was called Ashtar, queen to the Bull God. Her god-son's name was Horus, the Sun God, whose all-seeing eye is today prominently featured on both our U.S. one dollar bill, and as a popular symbol for thousands of New Age publications and commercial items. Ram, a horned goat god, is revered by Satanists even today. The winged pegasus horse and unicorn are popular New Age symbols. The Force is substituted for the God of the Bible. One of the most sinister symbols in the occult is the Satanic triangle inside a circle.


CARTOONS

(Turmoil In The Toy Box II) When you were growing up with Mickey Mouse, Bullwinkle and Popeye, the animation studios created characters and shows of their own. The toy companies confined themselves to advertisements that fit between the cartoons. Today, toy companies are sharing the cost of creating cartoons and movies featuring the toys in their product lines. Cartoon writers and toy designers now collaborate efforts to release toys simultaneously. In fact, almost every cartoon released today is connected with a toy.

Pre-schoolers, many of whom don't know Humpty Dumpty or Little Bo Peep, can sing every word of the commercial jingles and theme songs of popular TV shows. Initially, children were not considered a target audience because they didn't actually make the purchases. That soon changed. Today you will find that there are a greater number of commercials in programs designed for children's viewing than are found in the same length of prime-time television. Children seldom go away from the TV without humming a tune, chanting a phrase or suffering from the I wants triggered by one of the numerous advertisements that they saw during their favourite programs. No one can sit down and watch any half-hour of cartoons or prime-time programming targeted for children without being shown at least a dozen toys that you not only deserve, but need to feel good and have a pleasant life. Despite concentrated efforts of many parents, stereotyping of toys persists. All over the U.S., girls are playing with frilly dolls with beauty contestant bodies and unbelievable wardrobes. American boys are playing with action figures that are armed with every imaginable weapon, ready to do battle for the universe.

Violence in cartoons is changing the way that children play. Studies show that there is an increase in hitting, kicking, choking, throwing, holding other children down, and pushing and hurting animals. Television generally does not give much credence to Christian beliefs or concepts. Television gives credence to the occult and psychic power by presenting it and not trying to disprove it. Many shows, especially cartoons, are saturated with the occult. Children see the occult as being all powerful and real. Next to parents, television is the most important teacher that a child has. This is because of the massive amount of time that children spend in front of the television set. Unfortunately, television programming encourages this one-size-fits-all mentality, which is reflected in the toys kids from two to twelve are playing with these days.

Until a child is seven years-old, he sees television as being a form of the real world. He has no concept of fantasy and reality. He views everything in a very literal sense. Since children view television as reality, they are growing up thinking that good guys never get hurt in battle. They are seeing that aggression is an acceptable means to settle disputes. Children believe to be real, any event they see on TV that could happen in real life. As a result they are more vulnerable to the social message of television.


SEX AND SORCERY: THE INCREDIBLE COMIC BOOK HORROR SHOW

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids) There in the pages of comic books was the complete teaching curriculum of the New Age and the occult.

First, they combine the written word with vivid and colourful pictures and imagery.

Second, comic books are a cheap and efficient way to get out the New Age message.

Third, while parents may look suspiciously on TV and movies, most do not suspect comic books as harbouring evil and darkness.

Some have viciously anti-Christian themes and plots depicting the Christian Church as that evil force. Others offer up all the religious doctrines and practices of the New Age such as reincarnation, spirit channelling, crystals and psychic powers, while implying that these are normal and respected by society. Druids were a witchcraft religion of Britain and Gaul that predates Christianity. Druidic priests practiced sorcery and sacrificed human victims to their Sun God, Hu, and to their goddess of the harvest. Comic books actually portray the modern-day New Age assault on Biblical Christianity. Fundamental, Biblical Christianity as it is practiced by today's true Church, is evil, and not Christian at all.

New Age leaders almost universally cry out for the restoration of ancient pagan Christianity. The Mystery Religions are based on pagan mythologies. The plot of demonic transformation is common to comic books. Occult teaching is that the star constellation Orion is the habitat of Satan. There is contention that Lucifer and Jesus are brothers.

New Age religious and social doctrines are expressed. Amulets are worn or talismans used to protect from evil or enhance supernatural power. Yin /yang, the principle of the union of opposites, symbolized the union of the god and goddess, good and evil, creation and destruction, Jesus and Satan. Fantasies are astral travel, magical swords, transformation of spirits into birds and beastly horned creation.

The lightning bolt is an ancient occultic sign of Lucifer. Boys who view sexually suggestive pictures are drastically and permanently marred and debased in their thoughts about sexuality. The disease of pornography spread though comic books is designed to rearrange family values and mangle the youngest minds of the youth. If this comic book trend continues, society will see a shocking increase in rapes, mutilations and other sexual crimes. New Age has a mania for anything ancient Egyptian, especially anything related to the unholy Egyptian religious worship of the Sun God and the Goddess. They hold evil ceremonies at an altar devoted to the Satanic Egyptian god, Set, work on their secret code, and use occultic Egyptian symbols as their names. To conduct occultic rituals is to invite demons to come and take up habitation. The Egyptians practiced human sacrifice and held the serpent to be sacred. Some consider stories of Christianity as myth.

The New Age view was that Jesus' death was an initiation process; Jesus was merely a great Master who once occupied the office of Christ. New Age books contain pagan gods and goddesses, Norse legends and myths, metaphysical fiction, self-realization, occult symbols, witches, unicorns, Pegasus, crystal balls, rainbows, demons, all seeing eyes, dragons, and the power of the mind. Satan desires most of all to infiltrate Christian bookstores so he can poison the children's minds while trusting, unsuspecting parents are unawares. This is an age of deception and apostasy.


SATAN'S BOOKSHELF: BED-TIME STORIES FOR LITTLE WITCHES

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids) Satan is having a field day with the kids, producing books of terror to putrefy and trash mind and soul. Children have always been highly susceptible to fantasies and fairy stories and to amazing flights of the imagination. Keep the children from reading feigned fables, vain fantasies and wanton stories. Fantasy and fable are now popular and widely received that even so-called Christian fiction fantasy novels for kids are in vogue. They slyly and cunningly move the young reader from Christianity into an imaginary realm of darkness. Many times, even mature adult Christians find difficulty in discerning the true nature of these books.

One librarian reported that most of the interest is in black magic. The witchcraft religion teaches hatred and intolerance toward Christianity. The reader is never told the danger of fooling with the occult. There is coverage of familiar spirits, seances, initiation rites, stealing, deceit, lying, alienation from and mistrust of parents, and giving of unholy spiritual names. The Satanic Druidic history of Halloween was a pagan holiday. Books are geared to arouse an inner desire in young readers for knowledge of mysticism, magic, sorcery, and witchcraft. Savage, gross violence and cruelty are tools the New Age are using to destroy the kids. There can be little doubt that we are raising the kids up to be monsters thriving on chaos, meanness, and inhumane acts of butchery.


HARRY POTTER BOOKS

(Harry Potter And The Bible - The Menace Behind The Magic) Spirituality is deemed a subjective, relative, pragmatic pursuit of personal enjoyment apart from considerations of truth, rationality or objective reality. They have been praised by some evangelical leaders who sadly have failed to understand the insidious nature of their message. The series is steeped in thinly disguised occultism.

It favors morally flawed, egocentric characters who lie with immunity, practice occultic techniques, use profanity and refuse to repent. It frequently depicts gratuitous violence. Stephen King said that this would provide children with a good introduction to his gruesome and demonic horror novels. Television is, more often than not, a moral, spiritual and intellectual wasteland; but so are the Potter books.

They have a close connection to nearly every facet of the occult: alchemy, astrology, spells, medium-ship and other pagan practices. These books desensitize children and others to the forbidden and dangerous world of pagan magic. Many self-proclaimed pagan groups sing the praises of Rowling's books. Some young people have reported their desire to become witches after reading about their spell-casting hero, Harry Potter.

The phenomenon is getting heavy media coverage and the glorification of witchcraft is proceeding apace. The series is loaded with occult references and given the vulnerability of children and the capacity for corruption in occult matters. It's mind-boggling. It would be easy to attribute the success to some form of magical intervention. There will be role-playing games similar to Dungeons & Dragons. The novels tell the story of a boy-wizard and his experiences as he is trained in the art of wizardry. Children in public schools are using these books to read during class time which has become a common occurrence. There are study-books and classroom discussion guides about the origins and mysteries of Harry's world including its occult themes.

They contain a great deal of symbolism, language, and activities honouring witchcraft. Rowling refers to the dark arts as if they're trivial. There is a general nastiness underneath the mantle of cuteness. The kids (in these novels) lie, steal and take revenge. The books focus on wizardry and magic. The Bible is clear about issues such as witchcraft, demons, devils and the occult. It says clearly and consistently from Genesis to Revelation that they are real, powerful and dangerous. Is there an unseen spiritual force of darkness possibly driving the craze?

Potter ethics shows the morally confusing messages presented throughout the series. The humour is rather twisted and child-inappropriate. There are places where there are scenes of unnecessary violence, gore and cruelty. There is occultism in society and fantasy in Christian literature. God is against occultism and it is condemned in Scripture. The bespectacled, orphaned son of a murdered witch and wizard has been the soul mate of millions of children around the world.

The majority opinion belongs to pro-Potter journalists, educators, religious liberals and freedom of speech advocates. Christians believe the wizards and spells in the novels are actual occultism. A great deal of the magic mirrors real occultism as practised within neo-paganism / Wicca. They do glamorize various occult practices currently used by Wiccans / witches / pagans as part of their religion (scurrying, fortune-telling, medium ship / channelling, astrology, numerology, etc.). They tread well within the realm of religion because they include actual forms of religious expression. Students are encouraged to pursue activities like astrology, numerology and scurrying.

Unethical behavior (lying, cheating, stealing, deception) is used to further their goals that are supposedly good. What they are reading is not emotionally, psychologically, morally or spiritually beneficial. The novels are filled with potentially harmful messages exalting occultism and moral relativism. Children are vulnerable to powerful images precisely because they are at a stage of development when their fundamental concepts of reality are being formed.

Lying, stealing and cheating are not only acceptable, but can also be fun. Astrology, numerology, casting spells and performing magic can be exciting. Disobedience is not very serious, unless you get caught. Being special means you deserve to escape punishment for behaving badly. Adults just get in the way most of the time. Rules are made to be broken. Revenge is an acceptable course of action.

Authors appear to have been convinced by cultic psychology or converted in part or whole by the neo-pagan cosmos. They are evangelists of a religion that they deny is a religion. There is a relentless preoccupation with spiritual power, with the occult, with perceptions of good and evil that are almost always blurred and at times downright inverted. There is violence and gore with complete absence of real heroes or heroines. There is sheer perversity, murder, grotesque scenes of horror, terror, mutilation (literally seasoned with goblets of blood and gore), shock after shock and raw violence.

Heroes and heroines are usually rude, selfish, sometimes clever (but in no way wise). There is an atmosphere of nightmare, a sense that the forces of evil are nearly omnipotent, of dismal depictions of morality, blatant occultism and gratuitous gore. There is an intention of introducing students to occultism while simultaneously prejudicing them against Christianity.

The educator's guide covers the history of real magic and occult practices such as alchemy and gets students to research these practices. Occultism / paganism has become the fashionable religion of our era. Subjects include prophecy, divination, quests, initiations, shape shifting and ancestral worship.

TOYS

(Turmoil In The Toy Box II) Even if it is popular, does slime benefit the children? Is shooting blood from a plastic gun desirable, even if it is pretend? Does a child benefit from toys that blast, crackle, or pop? Giving a gun to a doll doesn't turn it into a boy's doll, it turns it into a violent doll. The time a child spends playing with toys is essential to the fullest development of the child's mind, body and spirit. The selection of the right toys is therefore, extremely important.

Young children in particular, need to direct their games themselves. They use play to work out problems or troubling situations. That's why kids may pretend to be doctors to their dolls or stuffed animals after an illness. Play also helps them practice skills they need in real life, such as being a good friend. Toys that can be used in only a specific way and limit children to a spectator's role reduce what the child can discover on his own.

There was a time in our society when a child's play time revolved around innocent handmade toys. The latest trend in licensing is to release a line of toys at the same time a movie appears in theatres or a new cartoon premiers. Imaginative play that is not focused on exploring the real world, but on exploring the mystical world, is called vain imagination. When involved in vain imaginative play, children often exalt themselves above God, by pretending to be characters which they believe to be more powerful than Jesus.

By the time the child is a teen, unless his parents have instilled Christian values in him, he will have more knowledge of the occult than he will have of God. A modern doll can trace her ancestry back to ancient Egypt. Marbles were used by the children of primitive man. Eskimo youngsters long ago played with toy canoes and sleds carved from walrus tusks.

In early days, parents considered the ark an educational toy. It allowed a child to play, yet taught a Bible story. It was one of the few toys allowed on Sunday. Many communities in early America practiced a strict observance of Sunday with fines imposed for Sabbath-breaking. To play with a toy on the Sabbath was forbidden. Yet, the ark was allowed because parents considered it Bible study. For this reason, the ark was called the Lord's Day Toy.

When parents give a child a toy and say, Go play, they are encouraging isolation in play. Toys train children's minds and habituate them to solitary, impersonal activity. However, too much solitary play inhibits a child's ability to interact with others and develop into a well-rounded individual who is able to adjust to society. Before you buy a toy, study it. Then decide if that toy's symbols are in line with the Scriptures. Young children are fascinated by that which puzzles or even frightens them the most. For some children, playing with a grotesque two-headed monster may represent a compelling fascination that induces anxiety for him.

Have you noticed the multitude of changes in the types of toys available for today's child as opposed to those we played with a couple of decades ago? For instance, G.I. Joe was once just a soldier doll for little boys. Today, however, the G.I. Joes on the toy shelves are much more combat oriented. He has become tops in the violent toys category. Toys and games promoting violence and occult practices are growing in popularity. War toys comprise the leading category of toy sales in the United States.


TOYS THAT TARNISH, GAMES THAT TERRORIZE

(Ravaged By The New Age - Satan's Plan To Destroy Our Kids) Toy after toy is designed to introduce young children's minds to New Age and occult ideas and symbols. There are stickers depicting occult creatures, and New Age and Satanic symbols, robot mechanical toys that represent the dark forces of evil, and a wide selection of toys that are emblazoned with New Age Satanic symbols. Popular fantasy games created for children embody Satanic symbols, and instil occult and esoteric teachings into the minds of the young.

Role playing games assign children roles as deities, demigods, and demons and give instructions on casting spells and using magic circles, Satanic pentagrams, and occultic triangles. Tarot cards, runes and the Ouija board have Satanic and New Age themes. Young people have become demon-possessed, confused, demented, and psychotic after exposure to occultic-oriented games.

The ancient Babylonian fire god, Moloch, was a hideous god smeared with the blood of human sacrifices. Kids playing games should use magic and sorcery in overcoming the obstacles in their lives. Red and black are Satanic colours. Gods and goddesses, monsters and myths are written about. Fantasies include murder, rape, arson, pillage, terrorism, brutal torture, etc. Satanic deception is infiltrating the Christian community. The unicorn's roots lie in pagan idolatry. The kids are travelling down the yellow brick road to disaster. Society is breeding an entire generation of monsters.


DUNGEONS AND DRAGONS

(Straight Talk #38 - On Dungeons And Dragons - Revised) The point to remember is that role-playing is a major and effective way to teach people new ways of thinking and acting. Characters may get to choose various magical tools: spells, charms, wands, talismans, potions - plus magical versions of most weapons. If you know the right technology (spell, ritual, incantation, etc.), the universe must respond. But it will also take you to hell faster than a greased demon on roller skates by committing spiritual suicide. Any serious sorcerer will tell you that magic can be as complicated or as simple as the magician wishes.

Folk magic is pretty simple and rustic. Ceremonial magic can be very high church with robes, incense and elaborate rites that can take weeks to complete. Witchcraft is somewhat in the middle, depending on the tradition you are working in. Finally, true hermetic magic involves little more than the human mind.

It is all in the intent - in the mind. When you consider how hard it is these days to find people (of any age) who have moral fibber, the situation becomes quite frightening. Remember, as a Christian, we are exhorted to bring into captivity every thought to the obedience of Christ (2 Cor. 10:5).

U.S. courts are increasingly reluctant to get involved on the side of people fighting the occult influences in our culture, in any way, shape or form. The vast proliferation of books, movies, video games and TV shows about witchcraft and sorcery is compelling. There are witch covens in every major city and in many minor ones! No child is safe at any time if you understand and believe in the Bible. D & D problems can lead to demonic obsession, suicide attempts, and involvement in witchcraft or Satanism which are serious and indeed can be life-threatening. Make no mistake about it, magic and sorcery are spiritual. What most Christian gamers do not understand is that magic is a kind of spiritual lust.

Magic, at its root, is about power and rebellion. This is a game that envelops the player in an entirely different fantasy world in which the power of magic and violence is pervasive. It is a game with a distinct and seductive spiritual world view that is diametrically opposed to the Bible. Some variations on this theme would be more animalistic or pantheistic - say that the universe is somehow alive, a single-celled organism of which we are a part. Either way, there is no sovereign God involved.

The Necronomicon (legendary occult text) has its place in modern black magic and Transyuggothian metaphysics. Metaphysics is the philosophical theory of reality, the rational science of the supernatural or super sensuous, the science of formal and final causes, and the science of the obscure, occult or mysterious. For example, there is now a whole line of materials based on the hellish Lovecraft Cthulhu mythos (author Howard Phillips Lovecraft), a form of magic practiced in the darkest Satanism - a system of magic prominently featured in The Satanic Rituals. The Necronomicon and the Cthulhu mythos are quite real. Lycanthropy (shape shifting) is the clinical term for being or believing yourself to be a werewolf. The magical act of changing into any wild animal. These are immensely complicated worlds of magic, spells and violence.

This game makes sense if you look at the issues through the eyes of a humanist or atheist. It does not introduce morality, you have demonic tools and characters, there are spells and a clash of world views, defending the game is like defending your favorite cult, examine the issues, it is like rearranging the lawn chairs in Hell, it's not only a game, it is real magic, it is suicide and madness, there are no positive elements and it is not a template for Christianity. One D & D player is quoted: The more I play D & D, the more I want to get away from this world. The whole thing is getting very bad.


POKEMON

(Buying & Selling The Souls Of Our Children) Pokémon (Pocket Monsters) is an immensely popular children's role-playing game, television show and feature film. This game and others like it invites a demonic harasser to assault the children. Church kids are being taught vices of greed, violence and rebellion. Each Pokémon has different magical powers and fighting abilities. At the simplest level, Pokémon is about accumulation and acquiring power with the attributes of greed.

Pokémon can evolve into Poke gods. Pokémon promotes the belief that man can become like God. Children are programmed to accept occultic practices such as astro-projecting and soul exchanges. There are spirits of covetousness, greed and strife which leads to fighting. Children can unwittingly find themselves in a dangerous place as they become a channel for demonic activity.

Children use rage, poison, fire, etc.; send a curse of amnesia, confusion, paralysis or sleep; and use psychic powers such as hypnosis, mind reading, teleporting and inflicting headaches on others. It is common for children to have nightmares and wake up screaming in fear which may be caused by Pokémon paraphernalia in the bedroom. In Pokémon, the Cross Of Christ symbolizes weakness and defeat. Pokémon is rooted in Japanese culture and religious belief which are a form of nature worship. Players are encouraged to chant the names of their Pocket Monsters.

Hindu and Buddhist concepts of evolution and reincarnation are found in Pokémon. It reinforces the false theory of evolution taught in public schools. It employs sorcery with dangerous parallels between Pokémon and the occult. Children drive out evil spirits by the use of other evil spirits. Children can emotionally experience or simulate the role being played with possible personality changes causing self-exaltation, and greedy, combative and obsessive tendencies. Role-playing through gradualism to kill, poison, attack with rage, and destroy to the point they sear their conscience and dull their moral and spiritual sensitivity. Children are channelling spirits when playing Pokémon. Evolution, reincarnation, sorcery and psychic power are blatantly promoted in Pokémon. Children are enticed to use rage to get what they want. Among the 151 species of Pokémon, 31 gain control by rage or fury, 21 gain control by slashing or stabbing, 12 are psychic and 65 use psychic energy to dominate others. Pokémon encourages children to defeat their opponents through deception, psychic energy and violence.

Cards

Children are encouraged to use the power listed on the cards. Some kids are stabbing, beating, and stealing in an addictive drive to collect the coveted cards. Players seek to increase their power base and rack up hit points denoted on each card. There are Basic, Evolution, Energy and Trainer cards. Elements of earth, fire, water, air and spirit are manipulated by the use of energy cards.

Other Games

Children are being lured into dabbling in the occult through role-playing games such as Pokémon, Digimon, Magic: The Gathering (considered the most popular game of the decade), and Dungeons & Dragons which teach New Age and neo-paganism values. By concealing sorcery with cartoon characters, the enemy achieves his goals of deception. Pokémon and games that bear resemblance to it open demonic doors that can unleash spiritual attacks on the unsuspecting. They foster a sense of personal power and authority through identification with godlike superheroes. Consequences include insomnia, sleep disturbances, nightmares, annoying inner voices, reoccurring accidents, physical illnesses, memory lapses, family turmoil's, financial problems, and generational curses. The lines between fantasy and reality are blurred. Enchanting role-playing games beguile children and confuse or desensitize parents.

Steps To Freedom

(1) The first step is prayer. (2) The second step is to never underestimate the power that you wield through your wallet. (3) The third step is to provide positive alternatives to replace whatever you are withholding from your child. (4) Finally, don't allow books, television shows and games into the home which encourage role-playing, sadistic violence, psychic power, evolution, reincarnation and occultism.

THE VIDEO GAME CRAZE

(Turmoil In The Toy Box II)

Children walk around hugging their videos in the same way they used to hug books. At a time in their lives when children should be learning how to control their impulses and that they won't have everything exactly the way that they would like it to be, they are instead acquiring a taste for total control and immediate gratification through playing video games. When I'm depressed and angry about something that happened at school, I can come here and shoot away rather than blowing up my history teacher, one boy confesses.

REFERENCES

These books are highly recommended to purchase and study: Ravaged By The New Age - Satan's Plan To Destroy Our Kids by Texe Marrs, Living Truth Publishers Turmoil In The Toy Box II by Joan Hake Robie, Starburst Publishers Horror And Violence - The Deadly Duo In The Media by Phil Philips and Joan Hake Robbie, Starburst Publishers Harry Potter And The Bible - The Menace Behind The Magic by Richard Abanes, Horizon Books Straight Talk #38 - On Dungeons And Dragons - Revised by William Schnoebelen, With One Accord Ministries, Dubuque, IA Buying & Selling The Souls Of Our Children by John Paul Jackson, Streams Publications Hidden Dangers of the Rainbow by Constance Cumbey Peace, Prosperity and the Coming Holocaust by Dave Hunt The Lucifer Connection by Joseph Carr